Episode 9: Life is Strange – Suicide Ain’t Painless


Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what’s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the characters and the games it sits alongside.

Spoilers for the whole of Life is Strange, natch.

Cited works (in progress):





Episode 4: Romance – Massages, Moustaches and Macrame


The relationship episode, which doesn’t contain any sex.  We discuss how relationship building in games affects our sense of character, and how our characters affect relationships.  Do predefined characters, such as Geralt in the Witcher games, encourage more meaningful relationships than ‘blank canvas’ characters?  And is ‘blank canvas’ character an expression of our wish fulfilment?

Spoilers ahead for The Witcher 3, Dragon Age Inquisition, Life Is Strange and the Mass Effect series.

Referenced resources:

Romantic Dilemmas – How Witcher 3 Builds Character through Choice – Extra Credits

How BioWare Elevated The Video Game Romance, by Robin Burks