Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what’s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the characters and the games it sits alongside.
Having braved EGX 2016, our podcasting heroes relate their tales of daring dos, some gaming dont’s, highlights of EGX, thoughts on VR as a new way of role-playing and their insiders take on the ASA investigation of No Man’s Sky. Much beer is had.
The relationship episode, which doesn’t contain any sex. We discuss how relationship building in games affects our sense of character, and how our characters affect relationships. Do predefined characters, such as Geralt in the Witcher games, encourage more meaningful relationships than ‘blank canvas’ characters? And is ‘blank canvas’ character an expression of our wish fulfilment?
Spoilers ahead for The Witcher 3, Dragon Age Inquisition, Life Is Strange and the Mass Effect series.
Welcome to our second episode, in which we learn just how hilarious analysing humour in games can be.
Discussed in this episode:
Comedy in games, featuring Headlander, The Stanley Parable, Jazzpunk, Grand Theft Auto series, Tales From The Borderlands, Goat Simulator, Skyrim, Dragon Age: Inquisition, Fable 2, Fallout series, Portal series and Leisure Suit Larry: Magna Cum Laude.
Films: Ghostbusters (2016), Contact, Crazy in Alabama and In a World.
If you’re looking for the playthrough of the Hitman Gary Busey mission, head to our YouTube channel here.