Life is Strange is one of the stand-out games of the last few years. What makes it work so well, though? And what’s going on under the surface? Is there a difference between raising issues under-represented in gaming and actually dealing with those issues? We take a look at the subtext, the mechanics, the characters and the games it sits alongside.
Spoilers for the whole of Life is Strange, natch.
Cited works (in progress):
It’s here! The very first episode of your favourite new videogaming podcast, presented by a pair of narrative junkies.
Discussed on this show are:
Develop Brighton, Unnamed Shakespeare Game, VR and Fragments of Him
Brothers: A Tale Of Two Sons and Neverending Nightmares
Gone Home, Life is Strange and Oxenfree
Resident Evil 7 and Soma
Maggie’s Plan and Mud
For those wondering after the podcast, it’s the 400th anniversary of Shakespeare’s death. And you can find the clip of teen dialogue in Gone Home, Oxenfree and Life is Strange